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base
Collection of game engine SDKs, base hooks and boilerplate code from software developers and reverse engineers, organised by engine and game.
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game-developmentgame-enginesgame-hackingsource-development
Stack
C++Cx86 AssemblyVisual StudioMakefiles
Features
id Software engines
- id Tech 2: Quake 2 client source and a radar tool
- id Tech 3: Call of Duty 2
Infinity Ward
- Call of Duty 4: Modern Warfare
- Call of Duty: World at War
- Call of Duty: Modern Warfare 2
- Call of Duty: Black Ops
Valve engines
- Gold Source: Counter-Strike 1.6 client SDK headers and a base hook
- Source: Counter-Strike: Source
Other engines
- LithTech: F.E.A.R.
- Refractor 2: Battlefield 2 and Battlefield 2142
- Unreal 2: Unreal Tournament
Organisation
- One folder per engine, then per game
- A README in each folder explaining its contents
- Original authors credited within the source material
Community
- Linked discussion boards on the Devious100 forum
- Contributions, questions and comments welcome
Quick Start
- 1
Clone the repository
git clone https://github.com/devious100/base.git - 2
Browse the engines by folder
cd base/engines - 3
Open an engine, then a game, and read its README for build notes and credits
- 4
Ask questions or discuss a base on the forum at devious100.com/forum/base