My first attempt at a first-person shooter type game, “AmazeRun” is a simple 3D graphics engine I created over a six week period whilst I was recovering from a nasty motorbike accident.

With only some rudimentary knowledge and many previous hours of using GameMaker Studio to create simple platform games, I wondered about how I would go about creating a 3D world…

Realising that I couldn’t do much with the software user-interface I began to input code in to objects instead… Which is where I seemed to stay as GameMaker Studio isn’t what many game developers would think to begin a 3D project, let alone actually think that it is conceivable given the limitations of this particular software… But alas, I see a challenge!

I’ll be updating this post with the project source code in time, I am commenting on the framework before I publish it online so that you will be able to know why the madness of my method is or is not attributed to some kind of illness… Or lack thereof.

This site uses Akismet to reduce spam. Learn how your comment data is processed.